Projects

    Entropy : A Quest For Harmony



  • Puzzle
  • Made with Unity 5
  • Team Size : solo
  • 2016
  • Entropy is a mobile puzzle game about balacing the universe. Rotate the elements to reach equilibrium in over 60 levels. With new twists and mechanics adding new layers of strategy while keeping it just as simple to play !

    Entropy is a complete version of a game I made during a gamejam. It’s out on Android and completely free (no ads or micro-transactions) !

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    Watch Dogs 2



  • Open World Action-Adventure
  • Team Size : A Lot
  • Role : AI Programmer
  • 2016
  • Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's ctOS 2.0, an advanced surveillance system. There are multiple ways in which to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players in order to neutralize a player who is actively causing havoc. I worked as an AI Programmer for the last months of production for Watch Dogs 2. Thanks to the great team at Ubisoft for this opportunity !
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    Deustrom



  • Versus Curling In A Maelstrom
  • Made with Unity 5
  • Team Size : 8
  • Role : 3C / AI / Physics
  • 2016
  • Project made for Ubisoft Gamelab 2016 with a team of four programmers from UQAC and four artists from Centre NAD.

    In Deustrom, two gods battle in the middle of a maelstrom with the goal of being immortalized by their followers. Islands are getting progressively attracted by the maelstrom and each player must protect their own while destroying the opponent’s islands.

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    Cloud Zero



  • Action
  • Made with Unity 5
  • Team Size : solo
  • 2017
  • With the jam theme of "Downwell's Dual-Purpose Mechanics", this game forces the player to manage the heat of his ship to reach ludicrous speed. By turning, the heat of the ship is reduced and by boosting, it increases. This forces the player to constantly alternate between the two to score as many points as possible.
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    Breakout VR



  • VR / Action
  • Made with Unity 5
  • Team Size : 4
  • 2016
  • A reimagining of the classic breakout game in VR. We wanted to try our hands at VR so we decided to take something really basic and try to make it as fun as possible !
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    Ascension



  • 2D Platformer
  • Made with Unreal Engine 4
  • Team Size : 18
  • Role : 3C
  • 2015
  • Student project made in collaboration with NAD students. Ascension was made by a team of nearly 20 students over the course of a semester.

    In Ascension, the player controls both an humanoid character and an intangible wisp. Using the the wisp to enhance the player’s character abilities, the player must traverse a deadly environment and find collectibles along the way.

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    Shark Cop : Justice Legacy



  • Shark Simulator
  • Made with Unity 5
  • Team Size : 5
  • 2015
  • Follow shark cop on a normal day at work. Fill paperwork, harass commissioner Pencil Washington, get Starlin back in jail and harm over a hundred fish in the process !

    This game was made for the Indies vs Gamers jam where the winning game was to be played by a few famous youtubers. Despite not winning, the game still managed to reach over 100k views on Youtube.

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    Electric Universe



  • Arcade Racing
  • Made with Unity 5
  • Team Size : 5
  • 2015 - 2016
  • Arcade racing mobile game made over the course of a year. In Electric Universe, the player must survive a procedurally generated environment by passing near obstacles in order to refill its constantly depleting energy.

    Currently set out to be released in Summer 2016 on Android. Original game made in 2015 Winter Wonderjam.

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    Confluxx



  • Puzzle
  • Made with Unity 4
  • Team Size : solo
  • 2014
  • The first non-gamejam game I made. I spent a summer making this game learning programming and game design. The game is heavily inspired by Portal and Antichamber. It is a mind-bending puzzle game where the world shifts around you. The player has the power to copy certain objects and switch dimensions to resolved various puzzles. A little over an hour of gameplay has been made for this game.
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    Entropy (Gamejam)



  • Puzzle
  • Made with Unity 5
  • Team Size : solo
  • 2015
  • Relaxing puzzle game made for Ludum Dare 33 alone in 72 hours. Ranked #58 overall in the jam.

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    Gemini



  • Puzzle
  • Made with Unity 5
  • Team Size : 6
  • 2016
  • A relatively complex grid-based puzzle game made in 48 hours.

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    Silhouette



  • Abstract Puzzle
  • Made with Processing
  • Team Size : solo
  • 2016
  • A small game made with processing for a art class in college. The player must dicover the hidden shapes by spawning and controlling particles that changes color based on the hidden shape.
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    A Modest And Reasonable Sloth



  • Sloth Stealth Murder
  • Made with Unity 5
  • Team Size : 8
  • 2016
  • Born out of love for sloth, lack of sleep and beer consumption, A Modest And Reasonable Sloth lets you slowly but brutally kill people as a sloth. A relaxing and slightly frustrating experience for all.

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    Zombeat Stromatolithe Turbo Party Club



  • Rhythmic Arcade
  • Made with Unity 4
  • Team Size : 4
  • 2014
  • Prove you’re the best Zombie DJ in this versus strategy rhythmic duel.

    Includes over a thousand possible gameplay variations and three different A.I.

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    Mugshot



  • Horror Game
  • Made with Unity 5
  • Team Size : 4
  • 2016
  • Play as a cop that cannot escape his past. Using a camera, the player is able to see a another version of reality and uncover the truth.
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    Genetic Mess



  • Genetic Algorithm Experiment
  • Made with Unity 5
  • Team Size : 2
  • 2015
  • An experimental game exploring genetic alrogithms. Create your own little creatures and breed them to evolve.

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    Blind Blitz



  • Party Game
  • Made with Unity 4
  • Team Size : 3
  • 2015
  • A party game using both the computer and a real hand-crafted deck of cards.

    A selection of prompt appear on screen and each player has a card which represent a specific input. If the input on the player’s card is pressed, each other player makes points. The twist is, no player know their own card and the only player with a controller cannot see the screen.

    It is up to the players to guide, convince or deceive each other to win.

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    Scions of Gleamwood



  • 3rd Person Chase
  • Made with Unreal Engine 4
  • Team Size : 8
  • 2015
  • A small prototype where I mostly on Swarm A.I.

    The creatures follow their leaders, chase and hide to catch and surprise the players. Made using behaviour trees.

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    Tatakai



  • Rythmic Versus Spamfest
  • Made with Unity 4
  • Team Size : 4
  • 2014
  • Craft your troops and send them attack the enemy using your rythmic precision and button smashing abilities.

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    Les Jardins De La Tendresse



  • Mobile Cucumber Dating
  • Made with Unity 5
  • Team Size : 4
  • 2015
  • A mobile game where players must date and harvest their love to make their love fruits grow. The game consists of a quirky dating game where the players must fill blanks in their date with text and sounds to make the funniest punch lines. The goal was to make a fun little game in the vein of a Jackbox Party game.
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    Life Goes On



  • Experiment
  • Made with Unity 4
  • Team Size : solo
  • 2014
  • Experimental game about friendship, love and lost. Made in a few hours for ludum dare.

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    The Call



  • Horror Game
  • Made with Unity 4
  • Team Size : solo
  • 2014
  • A small horror game played from top-down perspective.

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    SUPER SHOT



  • 2D Action
  • Made with Unity 5
  • Team Size : solo
  • 2015
  • The more you shoot, the faster time goes.

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    Contraband



  • Real-Time Management
  • Made with Unity 4
  • Team Size : solo
  • 2014
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    Crugrock



  • Action
  • Made with Unity 4
  • Team Size : solo
  • 2014
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    YOGOB



  • Experiment
  • Made with Unity 4
  • Team Size : solo
  • 2013
  • First game ever made. It’s not pretty.

    A one button game made for Ludum Dare 28. Kept as a personal benchmark.

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